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A modicum of colourful, three-dimensional experiments, infusing digital renders with traditionally-captured slow-shutter film photographs, achieved by refracting light through a crystal in cavernous spaces, whilst submerged beneath flowing water. Stock was then scanned directly, negating any post-capture colour alterations or contrast-based enhancements.
credits
Photography + 3D Renders: Matthew W.F. Senior
Experimental Elements: Gradients, Prisms, Water, Refraction
Presented By: CYLINDER
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